So time to talk about For More Than Earthly Ends, that thing I should be working on more but have had trouble fitting in after moving house, jobs, offices, gaining a baby, having a regular game journalist gig, and well, all those other bits of life. I have been floundering on the rewrite since about December, and a lot of the reasons listed above are big reasons.
I’m still struggling with one particular chapter, and I think it’s because there’s a lot more that happens in it than originally did.
Continue reading Revisiting Your World
As commented on the other post, I managed to get the Platform to work. I don’t know if I was doing something wrong the previous time, but I started out by just following (exactly as I’d done before) the methods presented in the video, and this time the Component options were enabled and it was no longer read-only. Somewhere in between I’d closed the engine and come back to it, so who really knows what went wrong originally?
Continue reading Entry 4: The Khan Moment
Right, so maybe there’s no digging holes just yet. Also do you have ANY idea how old that bloody description is? There’s also no failure states or challenges or score, but there is running and jumping and a peculiarly physics-enabled platform that you can move (by running into it) so that you can jump onto another platform.
IT’S A GAME!
Continue reading Entry 3: A Running, Jumping, Digging-Holes Game*
One of the things people will tell you is that as a writer, you have to meet their expectations. This might seem like a challenging thing to have to do, considering that the world is full of billions of people, but it’s much easier than making up your own mind or having your own principles.
A simple question is all you have to ask – will this upset somebody? Yes? Then don’t write it.
Continue reading Writing Musts: Follow Everyone Else’s Standards
I’m doing bits and pieces of the Paper2D tutorial for Unreal Engine. While the module itself is still in an alpha state, I’m running through what it can do, which at the moment is just recreating the 2D game template the engine comes with. I’m doing this instead of starting with the template, so that I can hopefully understand what’s going on.
Continue reading Entry Two: 2D or Not 2D
As I throw some thoughts into here, the ones below (ooh, time travel? Nah, just editing. Well, writing. Shhh), there’s a blank space up top that reads “Enter title here.”
I like that. That’s why it’s there on the post.
Continue reading Enter title here
With the exception of a few hours, I’ve barely touched my rewrite. In fact, I can’t say that I’ve written much this year at all.
It’s hard not to feel like a failure in those circumstances.
Continue reading Entry One: Unruly Works
I hate them. I hate dealing with them. I hate the stress of them.
There’s a propensity for the previously downtrodden to think their troubled past or exclusion from popularity is some kind of excuse, as though they’re the only ones that had it rough. Newsflash, you didn’t. Just because you were an outcast in High School doesn’t mean it’s your turn to cast out others when you’re out.
Continue reading Cliques Are Stupid