In keeping with the trend of I have of doing entirely too many things on the off-chance that one of them might eventually lead to one of the lives I want to live, I started a new project earlier this year. Coupling the knowledge that came from being involved with gaming communities in my twenties, writing communities later (including NaNoWriMo, this blog, writing groups and more), and also writing spatterings of my own facile attempts at game journalism, I started a game blog of my own.
I’ve been dabbling a little with a thing called Twine over the past few days, which is a cool way to make a game that’s a little more accessible than putting together a graphical game would be. I’m only starting with it, but already finding ways to do things that take me back to the game programming of my younger years.
I’m not a big proponent of cross-pollination with my pursuits. Whenever I was involved with an online community, I tried my best to make my involvement about that thing. Even with this blog, formed as it was out of the embers of NaNoWriMo 2012, I considered it inappropriate to promote it in places meant for NaNoWriMo. That also made it easier for me to stamp out self-promotion by others that’d otherwise hijack conversation.
I’ve done a little more with Unreal Engine.
I started looking into Unreal Engine again.
As commented on the other post, I managed to get the Platform to work. I don’t know if I was doing something wrong the previous time, but I started out by just following (exactly as I’d done before) the methods presented in the video, and this time the Component options were enabled and it was no longer read-only. Somewhere in between I’d closed the engine and come back to it, so who really knows what went wrong originally?
Right, so maybe there’s no digging holes just yet. Also do you have ANY idea how old that bloody description is? There’s also no failure states or challenges or score, but there is running and jumping and a peculiarly physics-enabled platform that you can move (by running into it) so that you can jump onto another platform.
IT’S A GAME!
I’m doing bits and pieces of the Paper2D tutorial for Unreal Engine. While the module itself is still in an alpha state, I’m running through what it can do, which at the moment is just recreating the 2D game template the engine comes with. I’m doing this instead of starting with the template, so that I can hopefully understand what’s going on.
With the exception of a few hours, I’ve barely touched my rewrite. In fact, I can’t say that I’ve written much this year at all.
It’s hard not to feel like a failure in those circumstances.
In case you hadn’t heard, I started writing for Save Game back in August this year. I can’t remember when the site first popped onto my radar but can say it had become my first stop for any gaming-related news long before. It’s one of the reasons you won’t see much in the way of games writing on Fictioner’s Net anymore.
A recent post by a friend on her gaming site, SaveGame (yes, same one from the sidebar) really honed in on the sort of malaise I’ve been feeling myself. Losing the passion for the things you once loved, feeling empty in the moments spent in a hobby that used to provide a sense of fulfilment, it can make you feel lost.
For the second time around, I’ve written something on storytelling in games. To make things a little different, this time I sought the wisdom and experiences of others. This here post is merely to announce it to the world, and link to the relevant bits. The most important thing to get out of the way, is that I’m really honoured to have had such remarkable people offer me their time and input, so that I could write more about it.
Reading Penny Arcade was just something that was done as someone who loved videogames, and though I had never gotten involved with tabletop, wargaming or various nerdy (and I use that term lovingly) card games, there was a great deal of representation for my preferred gaming poison.
Disclaimer: Potential spoilers for Saints Row: The Third, Quest for Glory 2 (yes really), Bioshock Infinite, Far Cry 3, Red Dead Redemption, Journey, and The Walking Dead
At the moment, I’m predominantly a console gamer, yet for many years it was all about the PC.
Earlier this year, I attended a seminar on “Storytelling in Games” (relevant post). In that post, I spoke about The Walking Dead: The Game, of which clips were briefly shown. I hadn’t played it at the time, but eventually got around to it.
So, here’s a quick one. This weekend, I went to Supanova in Sydney, which is basically a local Comic-Con type event. There are three highlights for me…
We got our first computer when I was about eleven. I’d used them before, at either school or at a friend’s house (I’m sure I’ve mentioned a VIC-20 and Commodore 64 in a previous post), but we didn’t have one at home until I was in year 6. Translate that to whatever grade is age appropriate for an eleven-year-old if you’re not Australian.
Disclaimer: The following post contains Profanity, Nostalgia, Bro Themes, Profanity, Stupidity, and contemporary game journalism. And Profanity.
Warning: The following post contains spoilers about the ending of Mass Effect 3. Don’t read on if that’s an issue.
On Tuesday, 16th of April, 2013, I returned to the New South Wales Writer’s Centre with Kate. It had been almost precisely eight months since we were last there, to dine on spit roast, eat delicious cake (apparently a trend at the NSWWC), and oh yes, get married.
Buzzwords Ahoy! So yeah, this is going to get weird. If you just want the challenge, skip to the bottom. Main content contains masked spoilers for Bioshock Infinite, and Far Cry 3. Challenge has spoilers for Firefly/Serenity, and Lord of the Rings.
I warned you all in the last ME3 post back in February about the new DLC that was coming and how it’d make you cry. Well it did and it does.
It took all of twenty seconds of research for me to be interested in The Cave. I had adventure games from my very first computer, onwards, and some of the games that’ve stayed in my memory longest have been such games. I played through most of the Lucasarts and Sierra catalogues, as well as the more-than-occasional other.
I did it. I finally played the Leviathan DLC for Mass Effect 3. I have a bizarre relationship with the game, because I love the universe it takes place in, love the multiplayer, the characters, and the overall story. It’s just that damned ending that keeps getting in the way of my enjoyment!
Alright. I need to talk about Mass Effect.
A year on, and I still can’t let it go. Hi everyone. I’m Nick, and I’m a recovering Mass Effect fan.