Right, so maybe there’s no digging holes just yet. Also do you have ANY idea how old that bloody description is? There’s also no failure states or challenges or score, but there is running and jumping and a peculiarly physics-enabled platform that you can move (by running into it) so that you can jump onto another platform.
One of the things people will tell you is that as a writer, you have to meet their expectations. This might seem like a challenging thing to have to do, considering that the world is full of billions of people, but it’s much easier than making up your own mind or having your own principles.
A simple question is all you have to ask – will this upset somebody? Yes? Then don’t write it.
I’m doing bits and pieces of the Paper2D tutorial for Unreal Engine. While the module itself is still in an alpha state, I’m running through what it can do, which at the moment is just recreating the 2D game template the engine comes with. I’m doing this instead of starting with the template, so that I can hopefully understand what’s going on.
I hate them. I hate dealing with them. I hate the stress of them.
There’s a propensity for the previously downtrodden to think their troubled past or exclusion from popularity is some kind of excuse, as though they’re the only ones that had it rough. Newsflash, you didn’t. Just because you were an outcast in High School doesn’t mean it’s your turn to cast out others when you’re out.
I don’t know if I’ve talked about it before (probably), but a big part of why I write is to provoke discussion. When it comes to advice, or my game journalism stuff for Save Game, I hope that I’m being informative and that people are getting benefits that way.
You can read that title over and over, stressing a different word each time, and find the glimmer of another meaning. Even within a single word, the intonation could be subtly altered, and so too would the meaning be altered. I suppose that’s the purpose of punctuation, but they’re never quite right in a title. Besides, I love a bit of ambiguity.
During the year, one of the things expressed by a few of the people in my wonderful writing group is that they think I should do workshops. How things are at the moment, I tend to spend time with each person that comes along and if they’re running into issues with the writing process, particular when it comes to where things go, ironing out plot-creases or filling plot-holes, I jump in.
In case you hadn’t heard, I started writing for Save Game back in August this year. I can’t remember when the site first popped onto my radar but can say it had become my first stop for any gaming-related news long before. It’s one of the reasons you won’t see much in the way of games writing on Fictioner’s Net anymore.
I love writing. I also love that people love writing. The whole reason I started this blog was because I had lots of ideas about writing and from my experiences in talking to others about writing, realised that I also loved helping people with theirs. Sure, it’s not quite as effective as it would be in person, but if Fictioner’s Net hits upon even a single percent of what I do in person, I figure that’s a good thing.
I used to have a serious issue with sticking to ideas. I’d begin work on a new story idea and once I’d gotten past the honeymoon stage where things shift from fresh and exciting to actually being work, I’d start getting new ideas.
Minor one, this. I’ve reworked old NaNoWriMo worksheet I did of the long version of The Plan Plan, cutting the number of pages down to 9. It’s a little streamlined, but should hopefully be just as useful to those that liked the previous version.
If you want to write a good story (or read a good story), there always has to be tension. Specifically, there needs to be tension between the main characters, not just tension in the plot. This frisson can morph, grow or shrink, but it remains until the end of the story. Without tension, of course, there is no story.
Tuesday saw the first event of the NaNoWriMo 2014 Calendar take place in Sydney, and in keeping with the idea I generally have about how the course of everyone’s NaNoWriMo should run, the first event was a planning session…
For a part of my writing that I’ve always put a lot of stock in, the absence of posts on dialogue rings peculiar. As it’s been so long since the last time I wrote about it, I feel a bit less wary about treading the same ground. The way we express ourselves, that special inner voice we all have when we’re not trying to be literary or profound, that’s a big part of it – yet that’s a matter of expression, and isn’t the same thing.
2014 is a funny sort of year. After having a few runs at the gauntlet that is NaNoWriMo, I’m about to embark on my sixth attempt. While I’ve suggested I know what I’m going to write about, the truth is that (like every other year), there’s a strong chance I’ll change what I’m going to write about before the month of November begins.
I don’t think I’ve had a blog that hasn’t fallen off into inactivity at some point or another, and this is probably the worst that’s hit Fictioner’s Net since I began. While I hope to get back into a routine over the next few weeks, I thought I’d at least address what’s been happening.
I won’t try to relate this to a theoretical writer today.
Many of these posts are aimed at the readers. Well, whoever those are that might benefit from reading them. Sometimes they’re sounding boards – I’ll speak to the unspecified collection of writers, but in truth I’m writing it at myself, and often about whatever stage I’m at.
In eighty-eight days, it will be the first of November. Novembero Uno. When that first second ticks from Halloween into All Saints Day, people will start writing. With every hour that passes, and each timezone enters the beginning of a new month, more and more people will join in. Ones, tens, hundreds and then thousands. Last year there were 598,009 participants, all striving to write 50,000 words within a month.
In spite of the way that the evening has become fixed in my imagination, the night of July 14 2014 would not register as significant. While birthdays, inductions, and other commemorative dates are in themselves notable and I’d do nothing to cast a shadow over such things, it’s the reason why it’s keyed to a burst of creativity that is the mystery.