I’m not a big proponent of cross-pollination with my pursuits. Whenever I was involved with an online community, I tried my best to make my involvement about that thing. Even with this blog, formed as it was out of the embers of NaNoWriMo 2012, I considered it inappropriate to promote it in places meant for NaNoWriMo. That also made it easier for me to stamp out self-promotion by others that’d otherwise hijack conversation.
In case you hadn’t heard, I started writing for Save Game back in August this year. I can’t remember when the site first popped onto my radar but can say it had become my first stop for any gaming-related news long before. It’s one of the reasons you won’t see much in the way of games writing on Fictioner’s Net anymore.
For the second time around, I’ve written something on storytelling in games. To make things a little different, this time I sought the wisdom and experiences of others. This here post is merely to announce it to the world, and link to the relevant bits. The most important thing to get out of the way, is that I’m really honoured to have had such remarkable people offer me their time and input, so that I could write more about it.