In keeping with the trend of I have of doing entirely too many things on the off-chance that one of them might eventually lead to one of the lives I want to live, I started a new project earlier this year. Coupling the knowledge that came from being involved with gaming communities in my twenties, writing communities later (including NaNoWriMo, this blog, writing groups and more), and also writing spatterings of my own facile attempts at game journalism, I started a game blog of my own.
For the second time around, I’ve written something on storytelling in games. To make things a little different, this time I sought the wisdom and experiences of others. This here post is merely to announce it to the world, and link to the relevant bits. The most important thing to get out of the way, is that I’m really honoured to have had such remarkable people offer me their time and input, so that I could write more about it.
Reading Penny Arcade was just something that was done as someone who loved videogames, and though I had never gotten involved with tabletop, wargaming or various nerdy (and I use that term lovingly) card games, there was a great deal of representation for my preferred gaming poison.
Earlier this year, I attended a seminar on “Storytelling in Games” (relevant post). In that post, I spoke about The Walking Dead: The Game, of which clips were briefly shown. I hadn’t played it at the time, but eventually got around to it.
Disclaimer: The following post contains Profanity, Nostalgia, Bro Themes, Profanity, Stupidity, and contemporary game journalism. And Profanity.
Warning: The following post contains spoilers about the ending of Mass Effect 3. Don’t read on if that’s an issue.
On Tuesday, 16th of April, 2013, I returned to the New South Wales Writer’s Centre with Kate. It had been almost precisely eight months since we were last there, to dine on spit roast, eat delicious cake (apparently a trend at the NSWWC), and oh yes, get married.
I warned you all in the last ME3 post back in February about the new DLC that was coming and how it’d make you cry. Well it did and it does.
It took all of twenty seconds of research for me to be interested in The Cave. I had adventure games from my very first computer, onwards, and some of the games that’ve stayed in my memory longest have been such games. I played through most of the Lucasarts and Sierra catalogues, as well as the more-than-occasional other.
I did it. I finally played the Leviathan DLC for Mass Effect 3. I have a bizarre relationship with the game, because I love the universe it takes place in, love the multiplayer, the characters, and the overall story. It’s just that damned ending that keeps getting in the way of my enjoyment!
Alright. I need to talk about Mass Effect.
A year on, and I still can’t let it go. Hi everyone. I’m Nick, and I’m a recovering Mass Effect fan.
I love games. Console, PC, what-have-you. I’ll even go in for the shitty portable game apps at times (though yeah, there’s some great ones too). As a hobby, it’s sat side-by-side with my writing for many years, and as you’ve probably seen from previous posts (unless you’re brand new here), I’ve been influenced by games to a great degree.
If you read my last post about it, you could be wondering exactly what I thought about Assassin’s Creed 3. You may also not be wondering, but to sum up the previous, the introductory character of Haytham Kenway seemed awesome and I was pretty excited to see what the rest of the game had in store once you took over as Connor. I was excited. I figured if that were a throwaway character, that the main part of the game had to have someone amazing in the rest. It did, but it didn’t stop me being wrong.
Assassin’s Creed 3 was released in Australia on October 30th. NaNoWriMo started on November 1st. I knew there was no way I’d be able to complete the latter if I dared open the former. Despite the temptation it presented, I managed to wait until December before opening it, and have only just begun with it.